![]() You never know what people are going to latch onto." But, at the end of the day, "the market is fickle. "Slime Rancher" benefits, he believes, from being nonviolent and appealing to virtually all ages. "There's no global secret that I know of," Thomas says. "Slime Rancher" has a rare "overwhelmingly positive" rating from the thousands of reviewers who have taken the time to critique the game on Steam, an online game store, where Slime Rancher sells for $19.99. "We wanted to make something that was very different," Thomas says. "Slime Rancher" transports players into a make-believe world light years away to eke out a living rustling slimes-happy little creatures that look like bouncing water balloons. One game making a big splash in this hyper-competitive industry is "Slime Rancher," released in January by Mike Thomas, a 2000 computer science alumnus, and his business partner, Nick Popovich. Gaming is now a $20 billion industry offering increasingly sophisticated alternative universes where people, especially young people, spend countless hours. Since the now-antique video game "Pong" first captivated the public in the 1970s, video games have evolved dramatically. Jolly Rancher: Rustling slime is the object of "Slime Rancher," a new video game produced by computer science alumnus Mike Thomas and a business partner.
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